3DS Max lightsaber tutorial - Skin Investigation

3DS Max lightsaber tutorial

Building a Steampunk Inspired Light Saber in 3ds Max, Part 1


In this tutorial we are going to create a stylized high poly model of a steampunk light saber. We are going to use a ton of different modeling techniques to create the different shapes of the model, as well as some techniques that will allow us to group and connect the different elements together into single pieces of geometry.

Additional Files/ Plugins:

Step 1

To start Create a Cylinder with 30 sides and Convert it into Editable Poly. After that apply a Bevel to the top polygon, Inset it and then Bevel again one more time, but this time use a negative Height value. And then Inset and Bevel the polygon again until the result looks like so.

Step 2

Continue by Extruding again with a negative Height and then apply an Inset.

Step 3

On the side, select 8 polygons and Apply an Extrude 2 times and then Scale the selected polygons on the X-axis, as shown.

Step 4

We need to add a loop around the top and again above the middle edge, but this time only on the round side as shown.

Step 5

Add 3 more loops like the previous one and then on the selected polygons apply an Inset.

Step 6

On the polygons we just applied the Inset to, we need to apply an Inset one more time and then on the selected loops we go to Loops in the Graphite Modeling Tools and select Loop Tools.

Step 7

From the loop tools we choose Circle and then we apply Relax two times. After that on the middle polygons we apply an Extrude with a negative Height and Delete the polygons. After that we apply Cap to the holes and then apply an Inset.

Step 8

On the outside and inside loops we apply a Chamfer as shown.

Step 9

On the top edges we also need to apply a Chamfer as well, as shown.

Step 10

Now on the side of the element we need to add 3 more loops as shown.

Step 11

And then add 3 additional loops.

Step 12

Now Delete the polygons as shown.

Step 13

Now apply a Symmetry Modifier two times. Once on the X-axis and once on the Z-axis.

Step 14

Select the element and Convert it into Editable Poly and after that add loops as shown below.

Step 15

Select the vertices as shown and apply an FFD 4x4x4 modifier and then select Control Points, and move the middle ones and then Scale the top and bottom ones until you get this result.

Step 16

Apply Symmetry on the Y-axis and then Convert the object into Editable Poly.

Step 17

Select the loop which we made in order to be able to apply Symmetry, and using Ctrl + Remove, remove it and then Cap the two holes.

Step 18

On all sides using the Cut tool we create a new edge as shown.

Step 19

On the back side we select the three columns of polygons and apply an Extrude 8 times. The first and the second extrude should be with the same Height value. The third and fourth extrudes should be with a very low Height in order to get three loops close to each other. The fifth and the seventh extrudes should be with the same Height and the sixth one should be with a bit of a bigger Height. The last one needs to again be with a very low height in order to get a loop close to the end of the shape to support the geometry.

Step 20

Delete the middle polygons and on the two sides apply an Extrude to the selected polygons, as shown. After that shift the vertices until you get a similar shape.



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FAQ

Pedram السلام عليك يا رسول الله
Where can i get profassional video tutorials for 3ds Max?

Where can i get profassional video tutorials for 3ds Max.
i mean digital tutors have some really nice tutorials for Maya, i need to know if there is a company out there who would make this kind of video tutorials for Max.

thanks

There are several.

Gnomon:
Academy (all Max have used DVDs from all of the above and all were excellent, so I recommend looking through all three and choosing the DVDs most relevant to what you want to learn.

Good luck.

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