3DS Max Tutorials House Beginners - Skin Investigation

3DS Max Tutorials House Beginners

// Beginner's Guide to 3ds Max


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Introduction

In this multi-chapter tutorial series, Isaac Oster provides an all-inclusive guide to 3ds Max. If you're a newcomer to Max, looking to switch from another software, or just want to recap some of the basics of this versatile program, then this series is just what you've been looking for.

Chapter 09

This week we cover lighting and rendering, looking at the various types of lights and renders available and how changing the options for each will affect a scene.

Contents

A full chapter breakdown for this series can be found below:

1. Introduction the 3ds Max Interface
2. Creating and Editing Splines
3. Creating and Editing Primitives
4. Creating and Editing Editable Polys
5. Modeling Demo: Creating A Wrench
6. Graphite Modeling Tools
7. UV Creation and Editing Process
8. Materials, Procedural Textures and Texture Maps
9. Lights and Rendering
10. Render to Texture, Ambient Occlusion and Normal Bakes
11. Rigging and Skinning


Video

Click HERE to see the previous chapter.
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FAQ

mzi m
How can you animate cloth in 3ds max?

I have seen videos of characters interacting with cloth and i want to know how they animate that.
Like, you get a character picking up a hankie or a character making a bed or toweling their face or touching their cloak. Can that be done in 3ds max and how?
Are there any tutorials for that kind of stuff?

See the "Hair and Cloth" tutorial, it's pretty good.
Basically, you use the Garment Maker modifier to create meshed surfaces suitable for cloth simulation out of shapes, and then use the cloth modifier to simulate its cloth properties.
You don't really need Reactor unless you want to simulate the cloth's effect on other objects (e.g. a ball bouncing on a trampoline).

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