3DS Max Tutorials Level Design - Skin Investigation

3DS Max Tutorials Level Design

Designing a Room Layout Within 3DS Max


1In this tutorial I will show you how you can make a complex building from the ground up giving the ability to make a building with a unique shape rather than sticking to a generic primitive shape.

To start this project we will select the line tool within the splines section in the tools window, the image below shows where this can be found.

Once the line tool is selected we can start to create the floor of our building; with the use of the top view we can create a shape using the line tool; clicking will place points which will create straight lines, dragging as a point is placed will create a curve on the line that is being made, the image below demonstrates this.

As you can see below I have completed the shape and am left with a line object in the toolbar, right click this and convert it into an editable poly and we now have the floor for our building.

Now we have the floor we need to make the ceilings, to do this we select the floor using the polygon selection tool, once selected choose the inset tool and we can now create a margin.

Once the margin has been created we can select these and extrude upwards to create the walls of our building.

Now we have an initial design for our building, we can use techniques from previous tutorials such the boolean technique to alter the building further.

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