Character Texturing tutorial - Skin Investigation

Character Texturing tutorial

// Low-Poly Character Modeling and Texturing by Athey Nansel


473_tid_046_done.jpgWelcome to the first section of this 3 part tutorial on the creation of this low poly character. We contiune this tutorial next Monday.

This tutorial is for the creation of Low-Poly "Portable Game Resolution" real-time characters. This tutorial is being made with 3D Studio Max and Photoshop and all program-specific instructions are for those programs. The basic techniques can be transferred to other applications if you are already very familiar with those programs.

The first thing you should ever do before even opening your 3D app is to get your ref ready. I wasn't aiming for anything fancy or elaborate. Nothing fantasy or sci-fi. Just a guy. So I'm using photo ref. A well-drawn and proportionally accurate drawing is also a good option. If you are not confident in your drawing ability, either get someone else to draw your ref, download a drawing, or just use photographs.

This is the guy I'm using. It's actually a compilation of two different guys, in order to get the clothing I liked.

473_tid_001_viewports.jpg These images came from 3d.sk. It is probably the best source I've ever encountered of human reference. It's great for anatomy, for clothing, for textures, etc. etc. etc.... It is however a PAY SITE and it is sort of expensive... Team up with some friends and pay for one month and each of you can power-download and try to grab everything you can from the site before your subscription runs out.

A Couple Tips for your Reference Images: - Make sure your reference images are the exact same size and that the images line up with each other.

  • I've found its best if your reference images are squares, so even if you don't need all that extra space, still include it.
  • Make sure that everything is in the exact center of the image file. Especially the front or back images.
  • Mirror your image to make sure it'll look right when modeled with symmetry.
  • Make sure that the background color of your reference image is not white or very light gray. As you can see in 3dsmax, the wire frame usually shows up as white, and if your background is white too, it makes it very difficult to work!

473_tid_003_screen_lrg.jpgSetting up the Viewports

  1. Open 3dsmax
  2. Your screen should have a 4-viewport split (top, front, left, and perspective). Click in Front.
  3. Go to Views > Viewport Background (or press Alt+B)
  4. In the Aspect Ration area (bottom left) choose Match Bitmap.
  5. To the right, Check "Lock Zoom/Pan

The Window Should Look like this -

Before we really get started, I want to explain a few things in hopes that you won't get lost later. To the left of the screen is a set of tabs. Each of these lets you access a different set of important tools and features in 3d studio max.

473_tid_004_editpoly.jpg The First one is Create

  • In Create you can make a bunch of primitive objects. Box, Sphere, Cone, etc. There is a drop-down menu at the top (Says Standard Primitives by default). If you change this, there are other types of things that you can create. In the newer versions of max, you can even create stairs, and trees, and other automatic objects here. But all we care about right now is the Box. But we'll get to that in a minute...

The Second Tab is Modify
  • You will spend most of your time in this tab. It is where you can actually MODEL.

The Third Tab is Hierarchy
  • This tab will be important in our tutorial when we use the symmetry modifier to mirror the model. The location of the model's pivot is very important to making things like symmetry and mirror work. You can click the Affect Pivot Only button, and move an objects pivot to Zero and then symmetry will work.

The Forth Tab is Motion


More about Character Texturing tutorial

Transparent gif

by cdub

In photoshop, keep selecting all the background until you have all of you want to be transparent...Try deleting background and see if the underlying backgroundis already transparent. (If your final image is easy to select, select it directly.). If initially selecting the BACKGROUND, and you need to get a transparent bckgrnd, inverse the selection so the main subject is selected. You may already have a Transparent background (you'll see the checkerboard).
If you don't already have an underlying transparent background, Copy the selected imaged.
Open new file, with Transparent background

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FAQ

Aaron R
UV-Mapping and texturing a 3d model of a character?

Hello, I just reacently made a character in 3ds max for a game I'm making, and all it needs is a texture. Does anyone know of any good tutorials on how to texture a character? From UV-Mapping to creating the texture and putting it on the character? Thanks! :)

Go to youtube and just do searches for:

3DS Max texture tutorial
3D Studio Max texture tutorial

and there are literally dozens of tuts on everything from Material Editor, Pelt Mapping, Photoshop 3DS work flow, figure and architectural texturing, and how to achieve certain effects in your textures like reflective surfaces.

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some free free stuff that can be useful and if you want to subscribe you can get all the materials.

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