GIMP concrete texture tutorial - Skin Investigation

GIMP concrete texture tutorial

Realistic-to-stylized textures: A tutorial

This is one of the most important steps, because the last steps in the process absolutely depend on your assessment. Google Images is great for this, however I personally prefer CGTextures, because they're free (and royalty-free!) and they have an incredible variety of textures that can be scaled to a reasonable resolution of 512x512 (and still tile properly!) when you're done.

For example, let's take a grass texture:

This texture in particular is too detailed, because of the sheer number of places in which the colors contrast from each other in terms of luminosity (brightness)--in other words, there's far too many places on the texture where different regions of dark colors touch different regions of lighter colors.

A better alternative would be this texture:

While there are still many spots where the colors contrast, this is a more ideal texture in that it doesn't have as much contrasting regions throughout.

Note that it is not necessarily a bad idea to use more detailed textures, it's just difficult to deal with textures that have more contrasting regions.

Now, forgive me for using grass as an example, because when using this method to create a stylized texture, grass is actually incredibly difficult to get right without over-doing it, simply because it's hard to find base textures that aren't within the range of detail you want. For this example, we'll be using a small, non-seamless texture with details that will bring out what this method is capable of doing--a simple concrete wall texture.

This should be self explanitory. Once you open the image up, your screen should look similar to this:

Step 3: Go to Filters > Enhance > Despeckle.

WARNING: Skip this step if your texture has any transparency applied to it. Not skipping this step while processing a transparent image will result in artifacts appearing around the edges of the non-transparent portions of the image!

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