Maya marble texture tutorial - Skin Investigation

Maya marble texture tutorial

MAYA Tutorial


Fig 5-1 Hypershade

Hypershade displays each node as an icon, sometimes called a swatch, that represents the characteristics of the node. When you edit a node's attributes or assign textures or special effects, that swatch updates in hypershade.

Create Bar

At the left is the Create Bar, which displays all the material types you can create for a selected category. Simply click on a type to create that item in the Work Area. To select a category, click the down arrow on the Create Bar; the options are Materials, Textures, Lights, Utilities, and All Nodes.

Tab Panels

The top tab shows existing materials, and the bottom tab is used to create and edit materials. After you become familiar with Hypershade, you can customize the tabs to your liking and even add Work Area tabs to simultaneously edit several materials.

Top Tab

This area displays all the elements that are already part of the current scene file in these tabs: Materials, Textures, Utilities, Lights, Cameras, and Projects. In this tab, you can duplicate, edit, select objects assigned to shading groups, link lights, import and export materials, and a number of other functions

Bottom Tab

This area is usually used as the Work Area—the assembly point for new materials.

Lambert

Lambert is a flat material type that yields a smooth look without specular highlights. It calculates without taking into account surface or reflectivity, which gives a matte, chalk-like appearance. Lambert material is ideal for surfaces that don't have highlights: pottery, chalk, matte paint, and so forth. By default, any newly created object is assigned the Lambert shader.

Phong

The Phong material takes into account specular reflectivity to create highlights across an object surface. The algorithm can be customized for surfaces such as plastic, porcelain, and glazed ceramic.

PhongE

PhongE is a faster rendering version of Phong that yields somewhat softer highlights than Phong.

Blinn

The Blinn material calculates highlights on surfaces similarly to Phong; however, Blinn can achieve a more accurate representation of the soft tinted highlights you see on metallic surfaces. Because Blinn is a versatile material type and doesn't cause flickering with bump maps.

Anisotropic

The Anisotropic material type stretches highlights and rotates them based on the viewer's position. Anisotropic materials are ideal for materials such as hair, feathers, brushed metal, and satin.

Ramp Shader

The Ramp Shader material consists of built-in ramp graphs to offer more advanced control and simplify the shader network.


More about Maya marble texture tutorial

Alias Maya 3D Rendering

by whasaa

Here is a short list of my Maya Collection if you like any of these email me at CodeBusterx@yahoo.com Each DVD/CD $10.00 for download only.
Alias Maya Digital Tutors Fundamentals DVD
Alias Maya Gnomon Rendering DVD
Alias Maya Gnomon Texture Painting Fundamentals 2DVDS
Alias Maya Gnomon Texture Painting Weathered Surfaces 2DVDS
Alias Maya Enoble Tutorials 2DVDS
Alias Maya Understanding Fluid Effects CD
Alias Maya Techniques Exploring Particles CD
Alias Maya Techniques Rig Body Simulations For Visual Effects CD
Alias Maya Techniques Using Mental Ray CD
Ali

Maya 2012 Tutorial - Transparency and Refractions
Maya 2012 Tutorial - Transparency and Refractions
Autodesk Maya: Basic Glass Texture
Autodesk Maya: Basic Glass Texture
Sybex Maya Studio Projects Texturing and Lighting
Book (Sybex)

CorelDRAW X7 review: Customizable features make this robust design program ..  — PCWorld
.. purchase, as well as a $25 monthly subscription. People miffed by Adobe's wholesale move to subscriptions will find a great alternative here. ..

Galaxy 61 Delivers Show Open for VH1's 'The Fabulous Life  — Animation World Network
VHI recently called upon Galaxy 61 to create a show intro for the new 2014 season of The Fabulous Life, the hit series that reveals the extravagant places, possessions and pastimes of pop-culture's most famous celebrities. The Brooklyn-based ..

Hunterdon County Polytech students bridge the gap thanks to local Rotary Clubs  — Hunterdon County Democrat
This year's Job Fair, on March 25, attracted the Dave Gansfuss Allstate Agent for an agency logo; G&H Publishing and author Katherine Kurz for children's book illustrations; Artiste Salon for a new logo, brochure and social media materials; St.

Focal Press Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox
Book (Focal Press)
Sybex Learning Autodesk Maya 2008, (Official Autodesk Training Guide, includes DVD): The Modeling & Animation Handbook
Book (Sybex)

FAQ

Related Posts