Texture tutorials for 3DS Max Free - Skin Investigation

Texture tutorials for 3DS Max Free

Model, Sculpt and Texture a Monster in 3ds Max and ZBrush - Part 3

This is a multi-part tutorial on creating a Demon-like 'Lok Warrior' with realistic muscle anatomy. On the first day of this tutorial we created a base mesh for our character using poly modeling. On the second day, we took the mesh into ZBrush and sculpted the intricate muscle anatomy. Now today we will texture the creature and add the finishing touches to the artwork.

Let's begin day 3 of this tutorial.

Step 1

First of all, open your base mesh in 3ds Max and go to the "Unwrap UVW" -> "Edit" window, and open the "Tools" menu. Click "Render UVW Template", and set both the width and height to 2048. Click "Render UV Template", and save the image as a .png file.

Step 2

You need rough base for your texturing, and the method I recommend is a very easy one . Just put some lights in your scene with or without GI, and give a simple skin color to the character. Render it using "Render to Texture ", by clicking the "Rendering" tab.

Step 3

Bake the texture and save it as a base for the texturing process. Select the character mesh, and click "Add" in "Output" drop down menu. Select "Complete Map", and "Diffuse Color" for the "Target Map Slot". Use the same width and height as you did before, in this case it's 2048. Click "Render"...and wait for a while:)

Step 4

Save the baked textures out. Open Photoshop, and load both the UV template and baked textures.

Step 5

Drag and drop the UV template into the baked render window, and place it in the right position. Make sure it is the top layer by pressing "F7" to open up the "Layers" window.

Step 6

Find a good skin texture for your character, create a new layer, and drag the skin texture onto it.

Step 7

Tile the skin texture using "alt" + drag. Select all of the tiles in the "Layers" window, and merge them by using "ctrl" + "e". Set the layer to "Linear Light" at 60%.

Step 8

Turn the skin layer off for now. Create a new layer, and start adding some details. You can use real photos for a more realistic look and feel. Don't forget to erase any dark areas of your baked texture to make it like the image below.

Step 9

Add details to the face, using the "Burn" and "Dodge" tools.

Step 10

Add some stomach muscles using the "Burn" tool. Refine the face by painting in the small details. Use the "Burn" tool on the knees as well.

Step 11

Create a new layer. Use the "Polygonal Lasso" tool, and select the area all around the feet and fingernails. Fill them with a dark yellow color. Add details to them by using the "Burn" and "Dodge" tools.

More about Texture tutorials for 3DS Max Free

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