Unity procedural texture tutorial - Skin Investigation

Unity procedural texture tutorial

Visual Procedural Texture Editor

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I've been working on a project that includes a procedural texture editor right inside Unity. This stuff is purely mathematical, it has nothing to do with Allegorithmic or anything like that.

You fool around with nodes representing mathematical operations like addition, multiplication, sines, Perlin noise, and so on. The resulting formula is computed per texel, producing a float value which is used to pick a color from some gradient. It supports multiple layers with various blend modes, though even with a single layer you can get quite complex results.

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More about Unity procedural texture tutorial

Transparent gif

by cdub

In photoshop, keep selecting all the background until you have all of you want to be transparent...Try deleting background and see if the underlying backgroundis already transparent. (If your final image is easy to select, select it directly.). If initially selecting the BACKGROUND, and you need to get a transparent bckgrnd, inverse the selection so the main subject is selected. You may already have a Transparent background (you'll see the checkerboard).
If you don't already have an underlying transparent background, Copy the selected imaged.
Open new file, with Transparent background

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